# Define the Bone enemy class Bone: def __init__(self): self.position = (0, 0, 0) self.velocity = (0, 0, 0) self.hp = 10
def draw(self): # Draw the bone's 3D model # ... Undertale 3d Boss Battles Script Pastebin
# Initialize the boss and player sans = Sans() player = Player() # Define the Bone enemy class Bone: def __init__(self): self
# Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack() 0) self.velocity = (0
# Draw everything clear_screen() sans.draw() player.draw() for enemy in enemies: enemy.draw()