Taro grinned. "Told you I'd figure it out. Now, let's see if it pays off..."
Taro beamed with pride. "We did it, Miyamoto-san! 60 FPS on Super Mario 3D Land!"
The two developers ran the game, and Taro held his breath as the frame counter ticked up. 30 FPS... 45 FPS... 59 FPS... and then, suddenly, a smooth 60 FPS.
"Whoa, you're using a technique called 'loop unrolling'!" Yoshi exclaimed. "That's some advanced stuff, Taro."
Taro looked up, his eyes bloodshot from hours of coding. "I won't give up, Yoshi! I know it's possible. We just need to optimize this one pesky section of code..."