// Chaos element: Randomly select a target currentTarget = selectRandomTargetFrom(targets)
// Function to find targets within range findTargets() { for each entity in game { if entity is enemy and distance to entity < auraRange { add entity to targets } } }
// Define the aura's range auraRange = 10
// Function to attack targets attackTargets() { for each target in targets { if target is still alive { performAttackAction(target) } else { remove target from targets } } }
// Define a list of possible targets targets = []
.
// Chaos element: Randomly select a target currentTarget = selectRandomTargetFrom(targets)
// Function to find targets within range findTargets() { for each entity in game { if entity is enemy and distance to entity < auraRange { add entity to targets } } }
// Define the aura's range auraRange = 10 Kill Aura CHAOS Script
// Function to attack targets attackTargets() { for each target in targets { if target is still alive { performAttackAction(target) } else { remove target from targets } } }
// Define a list of possible targets targets = []
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License by Katherine Reuben. Kill Aura CHAOS Script
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