Iron Man Simulator - 2 Script Pastebin
void ManageEnergy() { if (isFlying) { energyRemaining -= Time.deltaTime * 2; // Consumes 2/second } else { energyRemaining += Time.deltaTime * 1; // Regenerates 1/second }
// Movement along X (horizontal), Z (forward) and Y (hover) transform.Translate(horizontal, 0, vertical); transform.position += transform.up * upDown; iron man simulator 2 script pastebin
if (isFlying && energyRemaining > 0) { // Movement float vertical = Input.GetAxis("Vertical") * thrustSpeed * Time.deltaTime; float horizontal = Input.GetAxis("Horizontal") * strafeSpeed * Time.deltaTime; float upDown = Input.GetAxis("Mouse Y") * hoverSpeed * Time.deltaTime; void ManageEnergy() { if (isFlying) { energyRemaining -=
transform.Translate(horizontalThrust, 0, verticalThrust); transform.Rotate(verticalRotation, horizontalRotation, 0); } } } Z (forward) and Y (hover) transform.Translate(horizontal
[Header("Audio")] public AudioSource thrustAudio; // Jet sound when moving public AudioSource hoverAudio; // Hovering sound
