public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } } In your game loop (typically in Game1.cs ):
protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); } hollow knight 32 bit
public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private Texture2D knightTexture; private Knight knight; public void Draw(SpriteBatch spriteBatch) { spriteBatch
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } private SpriteBatch _spriteBatch
public Knight(Texture2D texture, Vector2 position) { this.texture = texture; this.position = position; }