To start, we need to understand the basics of DRM, including its architecture and APIs.
static struct platform_driver simple_driver = .probe = simple_driver_probe, .remove = simple_driver_exit, .driver = .name = "simple-graphics-driver", .owner = THIS_MODULE, , ; Hands On Projects For The Linux Graphics Subsystem
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static struct fb_info *simple_driver_probe(struct platform_device *pdev) To start, we need to understand the basics
Finally, we will use DRM to render graphics on our device. .remove = simple_driver_exit